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Syllabus Art 591.12 Advanced Studio Practice in Art &
Tech
(Prerequisite:
BFA student, Art 452 and permission of instructor) 5 units
Instructor,
Ken Rinaldo, Associate
Professor of Art, Art & Technology
Office: 184 Hopkins Hall, hours by appointment
Class Meeting Time: Friday
2:30 - 4:18pm Place: Hopkins Hall room 184
Location and Lab:
Fergus Gilmore Computer Lab, Hopkins Hall Annex, Room
184
Class will meet in this lab, unless otherwise specified. Our final class
will meet in Haskett Hall Gallery for the end of the quarter exhibition.
Make a note of the lab hours so you can use it to further pursue your
work (usually the hours are posted on the lab door). Another specialized
lab you may use is the New Media lab in Haskett Hall, room 308 and the dimensional imaging research lab in Hokins 167 (rapid prototyping processes). These
labs are specially designed for the needs of art students and they are
only open to students in the art department and to those taking Art
and Technology classes.
Course Objectives and Procedures
* To create original art projects designed to be published or posted
to the world wide web.
* To refine and build upon your understanding of animation, 3D modeling, character design and claymation procedures.
Through readings, lectures, discussions, critiques,
research and mainly artmaking we will explore the context of contemporary and historical animation, character design and claymation. This class can involve hand drawn and 3D animation and modeling. There will be a strong focus on the content and
conceptual quality of the works created in this class.
Those who have studied 3D Sculpture and Modeling Art 452, can pursue new conceptually driven 3D models, rapid prototypes, character design or further 3D modeling working at the intersections of art, technology and science studies. Those who have studied 3D animation Art 552 can pursue a 3D Animation to add to their demo reels. All can pursue hand drawn animation or claymation as you prefer though art 550 is reccomended as knowledge of Adobe Aftereffects will be valuable if you would like to animate your drawings or claymation sculptures.
We will be using Macintosh computers, Cinema 4D and Adobe Aftereffects to realize our goals however I am open to all 3D software including Maya, 3D Studio Max etc. This course promotes alternative processes and finding connection with other areas of research, so focus on biomedical imaging, science studies, entomology, architecture, mechanical engineering and the processes associated with these areas of research is promoted.
Plan to spend 15 hours of your time per week on this course.
About 2 hours of that time will be spent in class, discussing your progress
and getting ideas and critiques from peers, the rest of your time will
be spent researching/making your project.
This is an independent study course where you will working individually or in a group
to research and apply your
artistic and technical talents to creating new content and works.
Making good art always takes longer than you think!
*
To professionally mount and exhibit digitally-created artworks in the
end of the quarter Art & Tech Exhibition.
Key Words and concepts
Stop Motion
Inovative character design
innovative set design
animation as texture
Claymation
Cinematography
Non-linear thinking
Process-driven evolution
Texture Mapping
Motion Capture
Fetishization of aesthetics
Key Frame
Collage, montage, hybrids
Examples of Student Works:
Animation and moving image Reel from 2008 includes works by David Stanton, Geoff Schmidt, Dean Myers, Zac Humm, Kevin Meyer, Emilee Rutledge, Geoff Schmidt, Zac Nixon, Brittany Ransom, John Sabbath, Jeremy Baker
Bonnie Buckeye website
Jeremy Baker Claymation
Chris Byers website
David Stanton manga inspired animation
Graduate Student Examples
Fernando Orellana
Critiques:
Class critiques are very important and will be held at
the beginning of each class as a weekly review of meeting your specified
class goals. You are required to attend critiques even if your work
is not complete. Critiques are not for my benefit; instead, they are
most likely your best method to learn about artmaking - from your fellow
artmakers.
This goal of this course is to provide a forum for advanced
undergraduate BFA Art and Tech students to pursue an independent or
group-generated artistic project related to a topic in Art and Technology.
Student is evaluated based on fulfilling the goals of
their project proposal and production (70%) and verbal, critical and
informed participation in class (30%).
Within the wide realm of "Art and Technology",
the themes and materials you chose to work with in this class are open.
Use this as an opportunity to make the work that you are truly excited
about. Make the work you may show in your senior exhibition, apply to
exhibitions with, apply to graduate school with or show off your amazing
creative skills to future employers.
Plan to spend 15 hours of your time per week on this course.
About 2 hours of that time will be spent in class, discussing your progress
and getting ideas and critiques from peers, the rest of your time will
be spent researching/making your project.
Policy on student conduct
Students are expected to abide by the Ohio State University's Code of
Student Conduct. (online: http://studentaffairs.osu.edu/resource_csc.asp)
Any violations will be reported to the Committee on Academic Misconduct.
A few examples of violations you should avoid
* Turning in work as your own that was created in some part by someone
else.
* Turning in work that violates copyright law.
* Turning in work for this class that has already been turned in for
another class.
* Dishonesty concerning absences.
Disability policy
Any student who feels he/she may need an accommodation based on the
impact of a disability should contact me privately, as soon as possible,
to discuss specific needs. Students need to also be working with the
Office for Disability Services (on campus at 150 Pomerene Hall, ph.
614-292-3307) so that we may coordinate reasonable accommodations. |