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Art & Technology in the Department of Art

Art & Technology is an interdisciplinary studio art area focused on the creative use, misuse and investigation of technology in an art-making practice. Students and faculty in this research area engage the meaning and material of science and technology through the production of interactive installations, electronic objects and interfaces, moving images, 3D modeling and animation, art games, tactical media, bio-art, performance, digital imaging, rapid prototyping, critical making, holography, internet art, sound, and emerging forms.

Our curriculum is designed to help students discover an individual aesthetic and artistic vision through conceptualization, theory and an awareness of history that critically engages the use of advanced science and technology. Students are encouraged to consider content, contexts and approaches that may not fit within traditional definitions of art or display venues. Advanced technologies are explored as creative tools and as agents, which can lead to the production of new meaning, ideas and artistic invention, all central to contemporary art.

The Art & Tech area is located in the Department of Art, offering a 3-year MFA and a 4-year BFA degree. Our courses also serve students pursuing the BA degree in Art, the minor in Studio Art, the minor in Video Arts, the major in Film Studies, the major in Design and the major in Computer and Information Science, among others. The inclusion of students from other departments is encouraged, as all benefit from the transdisciplinary course environment.

The Art and Technology area is situated in one of the top art departments and public research universities in the world with vast conceptual and facility resources. In addition to three full time professors focused on teaching and research in the area of Art & Technology, students also benefit from affiliated faculty in Film Studies, Physics, Sculpture, Photography, the Advanced Computing Center for Arts and Design (ACCAD), Glass, Biology, Architecture, Ceramics, Printmaking and Nanotech West. Interdisciplinary and cross-disciplinary experimentation that forges connections to other departments is encouraged.


The Art & Technology area has dedicated labs and state of the art facilities for the production of interactive, robotic art, game art, internet art, wide format prints, moving image art and collaborative spaces for the development of new forms.

Our New Media Robotics Lab in room 156 Hopkins Hall provides our students working in interactive forms a full suite of software and hardware options with 20 high-end Macintosh workstations supporting Arduino microcontroller programming, MAX MSP and Jitter software, Processing and Unity Game Engines. We also oversee the New Media Bio Art and Gaming Lab in Hopkins Hall, room 160, which is staffed with graduate student assistants. This features two Kinect workstations – one devoted to sound mixing and experimentation and the other more focused on connectivity to a Maker Bot for rapid prototyping realization. The electronics portion of the lab features electronic test equipment such as multi-meters, oscilloscopes, soldering workstations, breadboards, frequency generators, drill press, aluminum band saw and fridge for bio-based experimentation. It also features projectors connected to the workstations for Kinect and game based experimentation. The Collaboratory, in room 146 Hopkins Hall, is used by and graduate students and senior undergraduates to experiment and create installations as well as production space devoted to collaborations with the sciences on campus.

Next door to this lab is our green screen lighting lab facility (Hopkins 162) jointly administered and shared with the Photography area. This space provides backdrops, lighting, green screen suits and gloves and allows our students to videotape and experiment to chroma keying and compositing.

The Fergus-Gilmore Computer Studio (Hopkins 180A) provides 22 high-end Macintosh workstations for advanced capabilities in exploration of digital imaging, video, 3D modeling, animation, sound and tactical media artworks. The adjacent, digital print lab (Hopkins 180C) is staffed by graduate assistants and features 3 high end archival ink printers: the Epson 9600 (44-inch) with a resolution of 2880dpi x 1440dpi, Epson Stylus Pro 7900 (24-inch) both with archival performance Ultra Chrome® HDR inks and a wide format HP 3400 archival ink printer. We stock Epson Enhanced Matte rolls in the Epson 9600 for prints and glossy paper in the Epson 7900. Hopkins 180B features a large-format scanner and a small computer lab that provides 24/7 access for all students enrolled in our courses.

In the North wing of Hopkins Hall, Art & Technology jointly administers the Dimensional Imaging Research lab with an Epilog laser cutting facility capable of 24 x 36 inch laser cutting in Plexiglas, cardboard and 3/8 inch luan wood. We share a ZCorp 510 color rapid prototyping system and a Stratasys Vantage i 3D printer for printing 3D files, available in Architecture.

Across the hallway is the fully staffed Department of Art woodshop, featuring a CNC Shopbot capable of 4 x 8 sheets used for routing plywood, foam and other thick materials. In this workshop are table saws, band saws for both metal and wood, drill presses and mill lathes for working both in metal and wood. The main shop also keeps multiple sets of most hand tools and has two vacuum forming machines.

Across campus, the Sherman Art Studios provide access to glass blowing and metal casting as well as full fabrication in wood and metal including TIG and MIG welding and a cold working and slumping studio administered by the Glass Area and Sculpture Areas. Electroforming and sandblasting are also available.

Our holography laboratories, administered by the Physics Department, provide access to holographic imaging and experimentation with light.

The Film Studies Program provides historical context and theory, our 3D modeling and animation classes and the Advanced Computing Center for the Arts and Design (ACCAD) provides additional computing and research possibilities for Art and Technology graduate students and undergraduates including a motion capture studio with Vicon MX40Ts motion capture system with 12 cameras, Renderfarm/Grid for distributed computing and HD Digital video mastering workstations. Graduate students and advanced undergraduates can access Pixar Renderman software as well as the EMMA Studio at the Advanced Computing Center for Arts and Design.

The Wexner Center for the Arts provides an ever-changing array of international contemporary art exhibitions, as well as an active film and visiting artists program open to the community. Ann Hamilton and Michael Mercil regularly teach a seminar session in the Department of Art and also oversee an acclaimed visiting artists and scholars program.

Software that is readily available in most labs are: Full Suite of Adobe Creative Cloud, Arduino, Autodesk Maya, Maxon Cinema 4D, Final Cut Pro, Fritzing, GarageBand, iMovie, iPhoto, iWeb, iTunes, MAX MSP and Jitter, MS Office, Miditron, Wacom Tablets, Sculptris 6, Mathematica, Unity 3D, Fetch, Sketchup, Inkscape, Processing, Gimp, Meshlab, Synapse for Kinect, Smultron, Cyberduck, text wrangler, VLC.




BioPresence Exhibition
/ Bioacoustic Urbanscapes website showcasing juried students, invited artists and international sound artists.

NY Arts Magazine
reviews BioPresence art exhibition

animation ranking
We are ranked #1 school for animation in the midwest!

Doo-Sung Yoo organized Interventions 2015, a new media art exhibition at the Pearl Conrad Gallery in Mansfield, OH. Jessica Ann and John Cairns are among the exhibiting artists.




for more info on what Art & Tech alumni do, visit the ALUMNI PAGE

• Student work

Moving Image artworks from undergraduate students at Ohio State University
See student work on our Vimeo Channel

undergraduate animations at the Ohio State University
Click to see student 3D animations